Features and Specifications
||The scenario features allow users to assign numerous actions, movements,
or triggers to next events, independently to each model. For example, when
a car reaches a certain location, the traffic light can be set to always
turn red, always generate a congestion, always spawn jaywalkers, etc. with
endless possibilities to imitate many different situations depending
on the user's objective over the simulation. Moreover, through other plugins
such as the EXODUS and the Micro Simulation Player, users can further refine
the details of the scenarios to perform evacuation analysis and more direct
controls over objects in the VR space.
A scenario is a user-defined simulated condition that consists
of a series of different events from the start to finish.
Events are a series of prerequisites or triggers required for one
action to be performed before the next one can happen. For example, after
a certain duration of time, or once the car reaches a certain location,
an event will cause another to fire, such as a jaywalker appearing. Notice
however, that a car must properly pass an appropriate spot for the next
event to be triggered.
As previously mentioned,
events are made up by a series of events. Thus, users can keep on
adding events by defining the prerequisite, action, and
results, until it reaches the desired outcome to complete the
|Scenario editing window
||Event editing window
|EXODUS tab window
Allows control over the animation
to be used in the EXODUS plugin.
|Micro Simulation Player tab window
Allows control of detailed animations