UC-win/Road
UC-win/Road Ver.10.00.00 (Released on August 8, 2014)
ライン
    UC-win/Road DWG Tool(Option in additional cost)

  • This is a function that imports "Road section" and "3D model" from DWG data, and exports UC-win/Road 3D environment.
    While the "Road section" is being imported to UC-win/Road, X and Y coordinates from a CAD file comprised of "Line segments", "Polylines", and "Objects (excluding curves)" are loaded, and these are saved as sections.
    And while the "3D model" is being imported to UC-win/Road, surfaces are loaded from a CAD file comprised of "3D surfaces (faces)", "Regions", "Solids", "Meshes", "Surfaces", and "Objects (excluding curves)", and saved as models. Furthermore, a CAD file comprised of multiple "Layers" is loaded as an "Instance", and positioned within the 3D environment.
    While the UC-win/Road 3D environment is being exported, it is categorized into road, terrain, or layer, and then exported. Exact colors as seen in UC-win/Road can also be assigned to the exported model.
    *3D Model Output Plug-in is required.
  • a  
    DWG Export window   Export UC-win/Road model
    (Left: UC-win/Road, Right:DWG Viewer Software)

  Crowd movement simulation

  • Addition of start point and end point
    • Start point and end point of a pedestrian's journey can now be defined, allowing simulation to be controlled even more precisely, and hence this feature is handy when analyzing crowd movement under various conditions.
    Addition of new types of pathway and link
    • New types of pathway (train station, stairs, escalator) and link (elevator, waiting room) can now be taken into account, enabling you to build a more sophisticated simulation environment. Pedestrian movement changes naturally under different circumstances.
    Improvement of pathway search algorithm
    • With the improved artificial intelligence, pedestrians will choose the shortest pathway to their destination.
    Pedestrian profile
    • You can now assign action attributes to each pedestrian such as the average walking speed and whether to take the stairs or not. This is especially useful when assigning attributes to a group of different types of people which may include adults, children, and people using a wheelchair.
    Pedestrian flux/density can now be logged in real-time.
    • Pedestrian flux/density at a particular location are measured, logged, and saved so that you can use the information for data analysis.

Edit pedestrian profile

  Railway Simulation

  • Implementation of the centerline for railway surveying and centerline of structure for construction surveying.
    • "Centerline for railway surveying", "Centerline of a structure" and "Center of track", can each be managed separately.
    Ability to define mileage chart
    • Mileage of a railway can be defined as the "Distance along the centerline for railway surveying".
    Transition curves and vertical curves
    • Railway curves such as "Circular curve" can be used as vertical curve, and "Cubic parabola" and "Sine half wave length curve" can be used as transition curve.
    Horizontal curve can now be drawn with an offset
    • Based on the curve drawn using IP point, curves can now be drawn with an offset.
    Expression of cant of a railway track
    • Cant of a railway track is calculated automatically based on the train velocity, and reflected on the road section.
  • Expression of railroad switch
    • By drawing the centerline of the track, and by inputting the radius of a curve incidental to a turnout, a railroad switch can be created.
    Visualization of moving train
    • Any train model can be made to travel along the created railway track. The following are few of the many ways you do by taking advantage of the new railway simulation feature: Allow multiple trains to run simultaneously, allow trains to travel over multiple tracks, switch camera view from an over head view of the train to the driver's perspective.


    Build elevated railroad
    and allow trains to run over it.

  Oculus Rift Plug-in (Option in additional cost)

  • The Oculus Rift is a next-generation Head Mounted Display designed for immersive gaming with built-in sensor that uses custom tracking technology to provide its users an ultra-low latency 360 degrees head tracking and Ultra Wide Field of View 3D stereoscopic image at an affordable price. Oculus Rift Plug-in creates a stereoscopic 3D image with lens barrel distortion and tracks the camera view within UC-win/Road in line with the user's head movement using the sensor data. This way, a sense of immersion into the 3D environment is further improved, and thus a higher quality driving simulation is feasible.

    Oculus Rift (above) and 2 screens presenting stereoscopic image

*Oculus Rift is a product of Oculus VR® (http://www.oculusvr.com/)

  Driver Training Plug-in (Option in additional cost)

  • The Driver Training Plug-in is a system that assesses driver's driving skill. The driver is assessed for correct operating procedure and driving skill, against criteria that include maintaining certain speed and an ideal route, manueovring skills, collision risk control, and steering and pedal control. You can assign scoring criteria and also store assessment results for each driver, which assists in pinpointing areas for improvement.

    Additional criteria such as lane changing skills, and how well you stop or obey traffic rules will be available to be used against assessment in the near future.

Aimsun Linkage Plug-in (Option in additional cost)

  •  Vehicle behavior and signal phase from Aimsun (traffic modeling software that allows you to model roads and intersections, assign signal phase and traffic, and run mesoscopic and hybrid simulation based on the assigned conditions) can be reproduced real-time within the UC- win/Road 3D environment using the plug-in. In addition, by taking control of the vehicle within the animation played in UC-win/Road, the behavior of the driven vehicle over time can be reflected to the simulation in Aimsun.
    画像をクリックすると大きな画像が表示されます。 画像をクリックすると大きな画像が表示されます。
  • Developed by TSS (Spain)(http://www.aimsun.com/)

  Stratification Based Hierarchical Clustering

  • The multi-user function allows 1 PC to present images on multiple screens. The technology has been enhanced to incorporate the cluster function that allows each PC within a computer cluster to present an image on 1 screen to keep FPS of a simulator high.
    A list of computers are organized in a tree structure allowing you to manage them and change their settings intuitively. It is recommended that you make the master PC or PC client in which you can control at will the display only client. You can assign a specific role to any PC by dragging-and-dropping it to the correct location within the hierarchy.

    Image of Cluster


<Ver.10.01.00(Released on February 19, 2015) >
  1. Improved method of arranging street map images within the 3D environment
  2. Compression function of textures
  3. Drop function in pedestrian simulation
  4. Link to AutoCAD Civil 3D of 2014 and 2015 version


<Ver.10.01.02(Released on December 10, 2015)>
  1. Custom plug-in has been supported with each edition of Presentation, Cluster Display Client, Cluster Multi User Client, Suite.
  2. VR-Cloud v6.1 server has been supported.
  3. MDS automatic gear driving simulator has been supported.
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UC-win/Road

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