New product introduction

 UC-win/Road Ver.3.3 3 dimensional real time VR software

Last year in November 24, we released UC-win/Road Ver.3.2SP1 and are progressing in the development of the following version. This version will be focussed on the international support and the operation method improvement.


International support
Support of the Unicode for the users interface
The users interface will correspond to the Unicode and it will be possible to display all the languages in the unique environment without considering the OS language.
(The former data also will be completely interchangeable with the Unicode).

Setting of the traffic rules
It will be possible to set in details the traffic rules. Japan, New Zealand, China, Korea traffic rules are loaded by default and you can add freely the traffic rules of a new country.

Load setting for the default models
You can select initially the 3D models to load during the new setting of the traffic rules. It will be possible to register the models such as cars and buildings which correspond to the real conditions of the country.




New creation method
Superelevation (cant) and fill
In the disposition of the superelevation (cant) and the fill for an ordinary section, we added a process which adjusts the terrain to the edge shape of a road section. It is possible to set the data which are not necessary for the expression of the superelevation (cant) and the fill, and make with efficiency the creation decreasing the modifications.

With a fill and a superelevation (cant)

Without a fill and a superelevation (cant)


New draft mode
The functions of the draft mode have been improved in order to develop the efficiency of the road creation.

- It is possible to create the road with efficiency. Because of this, creation time is lessened by hiding elements not necessary for the operation.
- If you change it to the draft mode, it will be possible to alternate the transparency of the terrain, the superelevation (cant) and the fill, the river and the crossroads, the specified roads.
- The results can be verified gradually by data depending on each setting.
- The verification operations for the tunnel and the bridge form become easy depending on the setting of the transparency rate for the terrain.
- It is possible to quicken the creation of the roads depending on the display setting of the disposition of the superelevation (cant) and the fill. It can develop the efficiency of the creation operations for the cross section.
- It is possible to complete a main line road without creating a crossroad.
- It will be possible to create a complicated road structure in each road like a multi-level crossroads depending on the display setting of the road.



Transparency of the terrain

Display of the main line

Display of a ramp


Model of a main line and a ramp displayed
at the same time


Setting of an effective range for a Transition section

We made the interpolation process from the place of the Transition section to the following section setting. Now, it becomes possible to set and make the interpolation process from the additional place of the Transition section to the following cross section in any range of each roadway inside of the zone.
 The quantity of the creation operations becomes half for the road section whose junction is not symmetrical with the center, and it will develop the operations efficiency.

New effect
Transparency of the cross section
It possible to appoint the transparency rate for every part in the editing window for the section, and express the transparency of the transparent light boards, the semitransparent sound insulation wall, the barriers of protection.



Fake light use in a tunnel
When the cars models enter into the tunnel, their texture will change to a night texture for those models for more realistic expression.

Transparency of the cross section

Fake light use in a tunnel

Default texture
The default texture is set with the sidewalk, the border, the superelevation (cant) and the fill of the newly created road. The texture is also pasted on the new crossroads, and it is possible to create good data seen in a very short time.


Without default texture

With default texture

Fading in and fading out effect
It makes smooth the display of the models depending on the performance setting of the angle of view.



Improvement of the users interface
Improvement of the game controller setting
It is possible to make the Mapping of every axis of the game controller and to set the signal manipulation. It can support various device drivers.
For example, when you set the steering controller during the drive simulation, you can set the accelerator, the reply of the brake (play) by value, and it can be changed. In addition, it is possible to set it in order to use the device during the flight simulation or the drive simulation in the visual options.

Improvement of the editing window for the profile
It is not only for setting the altitude with the slope at each editing window for the profile, but it is possible to input directly the altitude.


Improvement of the graphic options
We separated the graphic setting for the 3 dimensional trees and the cruciform trees. You can set independently the display or the non display.


Improvement of the high speed creation of a traffic
You can create the traffic corresponding to the free time by the appointed time. The manual operations are not necessary because the traffic is created automatically at high speed with the appointed time. In addition, the speed button which permits to stop all the traffic for a while is set.


UC-win/Road Ver.3.3  Release date : End of March, 2007


(Up&Coming '07 Early spring number Printing)


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