Technology

Main Features ⁄ Graphic

Rendering high quality graphics in realtime

High speed and high quality graphic expression

Chidori includes innovative libraries such as 3D shading and post effect technology which enabling detailed and dynamic graphic expression.
These technologies helps you to create more delicate and dynamic works.

3D Shading (planned to be corresponded to the newest environment)

A pseudorandom number generator (PRNG) adds life to static 3-D data like shapes, movement or light shades and hue. This technology provides an effective span of expressions to simulate realistic, natural beauty. Furthermore, various sceneries can be portrayed seamlessly based upon a single set of data.

  • Weather Simulation (Sky, Clouds, Rain Fall, Snow, Lightning)
  • Seasons (Autumn Leaves, Heat haze, Lighting)
  • Time Progression (Realtime calculation of atmospheric light scattering during a sunset)
Post Effects (planned to be corresponded to the newest environment)

2D filter technology can be used simultaneously with realtime 3D shaders.
Filter effects will vastly intensify detail and enrich your image quality. The following Filters are supported.

  • Bloom/Glow
  • Depth Of Field/Self-shadowing of moving characters
  • Black and White, Sepia and Color adjustment
  • Area Blur
    and more

Component utilizing the existing assets

It is possible to incorporate only the 3DCG rendering part while utilizing the source code of applications that have already been created.

Spotlight NEW!

Draws light emitted from a single point in space in the form of a cone. This function can be used to reproduce lightings such as a streetlight or a flashlight, which illuminate only a certain area in a certain direction.

Collision NEW!

This function can add gravity to models, determine collisions between models, and determine model clicks. Models can be given box-shaped or spherical collision objects, to express motions such as falling in response to gravity or bounce when collision objects collide with each other.
It is also possible to judge clicks on collision objects, making the games more interactive.

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