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UC-win/Road Advanced
UC-win/Road Standard
UC-win/Road Ver.13 Ultimate US$19,200
UC-win/Road Ver.13 Driving Sim US$12,800
UC-win/Road Ver.13 Advanced US$9,700
UC-win/Road Ver.13 Standard US$6,300
  UC-win/Road Ver.13 Multi User Client Ver. US$1,180
UC-win/Road Ver.13 Presentation Version US$660
  UC-win/Road Ver.13 Cluster Client Ver. US$660
  UC-win/Road Ver.13 Free Viewer Version Free of charge
Plug-in Option
Platforms: Windows Vista/7/8/10
UC-win/Road Support System
UC-win/Road Support System
UC-win/Road Trial Version
UC-win/Road for Civil 3D
UC-win/Road Web Viewer
UC-win/Road Web Viewer
UC-win/Road Drive Simulator
UC-win/Road Drive Simulator
UC-win/Road Trial Version
UC-win/Road Trial Version
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Drive Simulator Experience Simulator Highway Driving Simulator
Safety Driving Simulator        
Human-Vehicle-Traffic Flow Interoperable Driving Simulation System for Interactive Information Exchange  
8DOF Traffic Safety Simulator   High Precision Driving Simulator for Vehicle Performance Analysis  
UC-win/Road Customization System FORUM8 Parking Solution
Vehicle trajectory/parking lot CAD Automatic parking system FORUM8 Robotics
MR/AR Physical Model and VR System 3D Projection Mapping
IM&VR FORUM8 Surveying Solutions

UC-win/Road Drive Simulator
    4 wheels vehicle drive simulator packaging system
It allows you to create several driving situations and re-create it under complete control. Recently Driving Simulator is widely used for vehicle system development or interactio research among drivers vehicles, road and traffic, on ITS traffic system research.
  • Driving environment in 3D environtment can be freely created via UC-win/Road
  • Standard plug-in included
  • Standard VR data is free and scenario customization is supported
  • Various environments can be reproduced via visual option tools
  • Reasonable pricing mass OEM production
  • Supports high simulation needs by customization
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UC-win/Road Experience Simulator
    6 axis motion unit/Subaru Driving Simulator
Based on Subaru automobile's technologies, the simulator body adopted 6 electric axis motion units (patented) developed by merging flight simulation technologies from aerospace division of Fuji Heavy Industries and automobile technologies from Subaru automobile.The use of actual car steering mechanism gives you a sense of realism whilst driving.UC-win/Road Experience Simulator allows you to simulate driving environments in accordance with the rapidly improved car safety technology of ITS technologies (crash avoidance, decreased impact, etc.)
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Highway Driving Simulator
    Potential hazards on highway can be replayed by the driving simulator
FORUM 8 has installed custom Highway Driving Simulator to Convention on Social Contribution of Highway on March 1st, 2010. The simulator is already used at several events and exhibitions on highway and its facility.
This simulator has been developed based on the award winning UC-win/Road 3D Virtual Reality software, with which drivers can experience potential hazards on highway. 3 scenario combined with 19 events can be set and the simulator outputs tabulated driving diagnosis according to the driving log.. The hardware of the simulator employs 6 DOF motion platform with real car parts option made by SUBARU.
  • Experiencing 19 hazardous events on highways and its facilities
  • Event items to set the experience driving
  • Hardware : 6 axis motion units / Driving Simulator
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UC-win/Road Safety Driving Simulator
    Driving simulator for driving school according to certification standards for driving simulator(Uncertified)
Based on the certification standards for driving simulators
1. Hazard perception    2. Night-time driving    3. Sudden braking
4. Driving on the highway    5. Location-specific conditions
6. Driving in bad condition
Optional scenarios
7. Identifying violations     8. Night-time visibility
System configuration
- PC for central control    - PCs for the driving simulators
- Printer
*All units are connected on a network
Diagnosis / Data collection program
- Diagnosis software    - Data collection software
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Human-Vehicle-Traffic Flow Interoperable Driving Simulation System for Interactive Information Exchange
    Driving simulator with 6 degrees of freedom 0.7G motion platform for highly sophisticated research purposes
FORUM8 delivered research-purpose driving simulator referred to as "Human-Vehicle-Traffic Flow Interoperable Driving Simulation System for Interactive Information Exchange" to Kyushu University Graduate School of Integrated Frontier Sciences on March 22, 2012. The driving simulator will become the driving force for educational research activity on the next generation information / control devices in vehicles.

Research-purpose Driving Simulator has been delivered to Kyushu University.

This driving simulation system was realized by linking the driving simulator, traffic flow simulator, vehicle dynamics simulator, H I L S/ E C U simulator, and eye tracking system and integrating them all into UC-win/Road. On May 13, 2012, the driving simulator was exhibited to the public for the first time since its delivery as one of the highlights of "Kyushu University Festival" held on Ito campus to commemorate the university's 100th anniversary. 106 people, many of them families, lined up to test drive the state-of-theart simulator.
The virtual test course is a 2 minute run that starts from a point in Taihaku-doori - a main street that runs across Fukuoka city - near FORUM8's Fukuoka Business Office and ends at Hakata station. Test drivers got very excited during the course of their drive as many of them acclaimed the driving simulator's cutting-edge technology by giving comments like "I'm really impressed with its ability to visualize so many aspects of the real world with high degree of realism. The image I'm seeing on screen is very pretty." FORUM8 delivered another research-oriented driving simulator (6DOF 5 Channel) on March 2012 to Faculty of Engineering, Kyoto University Graduate School of Engineering, Kyoto University.
unveiling ceremony of Human-Vehicle-Traffic Flow Interoperable Driving Simulation System
for Interactive Information Exchange
(March 23, 2012 / venue : Kyushu University)
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8DOF Traffic Safety Simulator
This large scale Driving Simulator was planned and built for Rearch Institute of Highway Ministry of Transport in China (hereafter, RIOH) to be used for their traffic and safety research activity. RIOH outlined the specification of the Driving Simulator. In January 2009, FORUM8 received the order of the customized development of this Driving Simulator in the international tendor on its own., and in February 2014, the Final Acceptance Test was complete, marking the completion of the entire project. The following is an explanation of the feautere and overview of the high performance large-scale Driving Simulator based on Interactive 3D Virutal Reality Simulation & Modeling Software UC-win/Road.
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 High Precision Driving Simulator for Vehicle Performance Analysis
This simulator is the world-first 5-screen 3D stereoscopic VR driving simulator(*1) that incorporates numerous elements such as driving simulation, traffic simulation, and vehicle dynamics& performances, by building upon the the interactive 3D VR software UC-win/Road.
FORUM8 has built and delivered this simulator inside the Nagoya University's National Innovation Complex (NIC) in June 2015.

>> Catalog of High Precision Driving Simulator for Vehicle Performance Analysis (PDF in Japanese, 1649KB)

News record of UC-win/Road. BBC reported the World's First 4K Five-Screen 3D Stereoscopic Driving Simulator in Nagoya University's National Innovation Complex (NIC).
(February 17, 2016) (Youtube)

*1 As of June 2015, no large 5-screen CAVE simulator has been known to also include a real cockpit, hence this is currently a true "world-first" attempt.

UC-win/Road Customization System
  • VR Motion Seat
  • Lily Car
  • Super-jumbo DS system : 6 axis + Yaw/X table and the entire circumference 8 projection / cluster composition
  • UC-win/Road Bicycle simulator
  • UC-win/Road Wheelchair simulator
  • UC-win/Road Train simulator
  • UC-win/Road Train signal visibility system
  • UC-win/Road Ship handling simulator
  • Man-machine interface
Develop high quality customized system flexibly by subdividing modules at low cost
<Easy to modify / add the module (driving simulation system)>
Here are the developments cases in which we changed UC-win/Road vehicle dynamics model, customized user's hardware and log outputting of driving condition. It calculates the vehicle's movement by inputting the operation quantity of the pedal and the steering wheel from the usual game controler as an existing module structure (excluding added part on the right chart). Furthermore, it performs the calculation of vehicle's acceleration and track by an independent module. We modified the existing module for "Calculation of vehicle's acceleration". By doing so, customization of engine dynamic model of vehicles is made possible. Also by the modification of module for "Calculation of vehicle's track", we could fit the need of the road surface and the tire's adherence model. By the addition of "analog pedal device input" module and "pedal operation input switch" module, we could ensure the coexistence of the game controler and the other hardware, and accept the analog device. Finally, by adding module for "log acquistion and log saving", you can now obtain and output information regarding drive simulator.

The use of upgraded function and new feature function being developed in VR-Studio®
<Development of a new module / using in advance a function of product under development>
In case we want to achieve a new function by customization, we develop the basic technique in a unique way, and continue on to design and develop in a way that would provide the most of the what the new function of the package has to offer.
A function that runs scenario which can make the driving simulation improve significantly has been developed further by making use of know-how built up through customization and it will loaded as a new function to the next version.
By the scenario function, it can put event in motion, elicit response from the drivers, and develop the stories of various driving. Also as for a newest technology of computer raphics, we adopt Shaders language for the next product, VR-Studio, and develop the texture processing of geography and the advanced expression of source of light. Do to the fact that they needed to be customoized, they are many of them that have been developed from the basic technique to the unique technique. Also large scale model developed in VR-studio and the customization development taking LOD function in advance are vailable.

The fulfillment of advanced simulation by the cooperation with hardware
<UC-win/Road Drive Simulator / Motion Platform>
It is possible to customize UC-win/Road Drive Simulator(DS) which is a representative of cooperation with hardware. "Motion platform" is has a maximum of 6 degrees of freedom, Pitch, Roll, Yaw, Sway, Surge, Heave, serving as a very realistic system that can provide maximum amount of feel of driving.
Past developmental achievements in terms of DS include DS for car research, development of safe system, training simulator, simulator for publication, and train simulator. In the conbination with hardware, it can cover various simulation needs because it doesn't only make use of the features of real-time 3D VR which is essencial in cooperation with software but also it's the system which can perform the flexible drawing up of 3D space, modification and controling scenario and event.
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  Parking Solution
With the cooperation between the vehicle trajectory / parking lot CAD and UC-win/Road, we provide integrated solutions such as a searching and navigation system for empty spaces in the parking lot by using VR-Cloud®, autonomatic parking system by the synchronization with Robo Car® in addition to the creation of the parking model and its 3D VR simulation made from the drawing information.
●Organic Parking
This system was developed by Organic Parking in the US, aiming at a more eco friendly society with less congestions by reducing the time to seek for the parking space.
This service is patented in the US and is internationally patent-pending. FORUM8 has obtained the exclusive development right in Japan, and started to customize it.

  1. Mobile application for searching and reserving parking lots on mobile phones and tablets.
  2. Providers send information of parking lot or a place where to park a car, and a person who wants to use the parking space reserves via the system.
  3. The reason why it is named as Organic is that it promotes the community creation and the networking and cooperation between humans in addition to the environmental aspect that it avoids congestions and traffic jams and reduces emission.
  4. We are developing this service not only for reserving parking space but for getting a spot at events like fireworks event and cherry blossom viewing.
  5. Basic function: Empty spaces are displayed on the map in real time. Paid parking lot, parking space on streets, and vacant space in private property are supported.
  6. Vacant information is updated by users. When drivers finish to use the parking space, they connect to the service and send information of empty space to pass it on to other users searching parking space.
Read a QR code or click
to the download page

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UC-win/Road Vehicle trajectory / Parking lot CAD Automatic parking system
The vehicle trajectory drawing/ Parking design/ Automatic parking system
3DVR simulation is achieved by using the drawing information and by linking the creation of the trajectory mapping and the creation and design of the parking lot with UC-win/Road. In addition, an automatic parking system is available through the synchronizing of the VR model and RoboCar(R).
  • Vehicle trajectory drawing system
    This allows the user to calculate and draw the trajectory of vehicles based on the figurative theories of "Style of right angle turning trajectory drawing of semi-trailer and full-trailer (JASO ZOO6-92), Society of automotive engineers of JAPAN, INC." etc.
    Driving simulation on visualized routes and existing routes and drawing vehicle trajectory can be conducted efficiently.

  • Parking drawing system
    This is a CAD system which designs parking lots based on the parking standards with the figurative theories of "Standard Parking Regulations",
    "Road Design Standards" etc. (Drawing plan view).
    It allows the user to export the constructed parking drawing to CAD data which can be used in our "Vehicle Trajectory Mapping System".

  • UC-win/Road RoboCar® Auto parking plugin
    This system allow for the automatic operation of a steering wheel at the time of parking based on the information from a camera or ultrasonic sensor by linkage between UC-win/Road and RoboCar(R). Parking can be conducted automatically by the driver simply pressing the button outside the car.
Automatic parking simulation of RoboCar® by using AURELO
Automatic parking can be checked
in UC-win/Road
VR parking lot.
View from any camera position you like.
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   The most advanced solution technology using robots
●UC-win/Road for RoboCar®
Fusion of car robotics platform and virtual reality
With UC-win/Road, you can create a vast virtual reality environment in a short time in easy workflow and operations. The linkage with RoboCar® can be applied to simulators in the mixed reality in addition to in VR, and it is expected to be used for a variety of simulators.

What is RoboCar®?
VR simulation system can be used to control 1/10 electric car scale model on model road. This can be performed by integrating "UC-win/Road", which is the virtual reality soft with well-developed driving simulation function and "Robo car", which is the car robotics platform mounted robot technology. This system allows users to create precision space images, many different styles of traffic environment and scenarios by using virtual space in VR, and experiment with them.

Linkage between UC-win/Road and RoboCar®
In UC-win/Road, you can set precise space rendering and a variety of traffic environments and scenarios, and travel in the virtual space. RoboCar® is a one-tenth scale model of the actual car and runs in the real space. Combination of these characteristics enables the simulation in the mixed reality, which is not possible in the virtual space.
Creating the driving environments (left) and running in VR space (right)

●Mind&VR UC-win/Road for MindWave Mobile
Drive simulation in UC-win/Road with the brain-measuring interface MindWave Mobile

MindWave Mobile developed by NeuroSky is a wireless stereo head device equipped with a brainwave sensor. It measures the brainwave of the wearing person that is sorted by differences of frequency like alpha and beta, and converts it to the psychological state such as degree of concentration and relax via the original algorithm.
By using MindWave Mobile plug-in and cooperating with VR data, users can perform operations and simulations using the acquired data. In the drive simulation below, speed of the vehicle is controlled according to the driver's degree of concentration. If the driver concentrates by staring at a point on the screen, the vehicle accelerates, and it decelerates if the driver gets distracted.
MindWave Mobile (Neurosky) "Brainwave visualizer" (Neurosky)

■Case of use
Mindwave driving UC-win/Road MindWave Mobile plug-in
Driving by brainwave is possible when you start the drive simulation with MindWave Mobile wearing.
Acceleration and brake can be controlled by brainwave.

F1 race
Formula One (F1) racing is one of the study cases of EEG technology use. We loaded two MindSet units in real-time (@60Hz) and developed the interface that can extruct the meditation coefficient and the attention coefficient.
▲Phoenix F1 circuit ▲Appreciated as the system on display
because of its game element

●Autonomous flight UAV
Autonomous flight monitoring system

■Operation by mouse or keyboard. Wireless data communication via Wi-Fi.
■The computer in the UAV automatically controls the balance and easily enables the advanced movement of the UAV such as up and down, forward and backward, and left and right.
■Images can be monitored through a front camera or high-speed camera and recorded with FLY-DV camera in detail.
■Measures the position of AR.Drone by GPS
■9DOF IMU (Inertial Measurement Unit) measures the acceleration, gyro, and earth magnetism, and confirms the direction of AR.Drone.
■It avoids the collision by using the infrared distance measuring sensor.
▲AGUL customization ▲AGUL test flight

Micro Aerial Pilotless Scanning System (MAPs)
Mapping of a large area through the use of a pilotless unmanned aerial vehicle (Drone).

FORUM8's "System based on Autonomous UAV and 3D VR for Inspection and Assessment of Structures" chosen as "The Robot for the Next Generation Social Infrastructure with Target Application in Onsite Inspection" in the field of 'bridge maintenance and management', by Japan Ministry of Land, Infrastructure, Transport, and Tourism. (2014.10.July)
Adopted items
  1. Close visual inspection of concrete bridges
  2. Close visual inspection of floor board
▲Customized autonomous flying robot ▲Linking 3DVR and autonomous flying robot

●Kinect™ Driving Simulator
Handless driving simulation by infrared depth sensor

This system allows you to operate driving within UC-win/Road by the movement of both hands like operating the steering wheel in front of the Kinect™.
The position information of the both hands of a driver detected by the Kinect™ is converted to steering wheen, acceleration and brake of a car.

Imaging of vehicle control and driving operation by the infrared depth sensor

▲Steering operation (right-turning / left-turning)
▲Acceleration operation ▲Brake operation

●Technologies used for UC-win/Road Air Driving
Fine and precise driving operation without control devices

Recognition of skeleton
It extracts the same object from the distance information detected by the infrared depth sensor and identifies human characteristics. When the object person takes a specific pose, it does a calibration and recognizes the skeleton structure.
▲Kinect(TM) sensor ▲Pattern of the infrared laser

Detection of steering angle and steering direction
The right and left direction of the steering wheel and its steering angle are detected as an analog value from the positional relationship betweeen the user's right and left fist. How much the steering wheel is turned is indicated by a row of bars that change color from green to red. The bigger the steering angle, the more red the bar will be.

画像をクリックすると大きな画像が表示されます。 画像をクリックすると大きな画像が表示されます。
Distingishing accelerator from brake Accelerator
This is detected as an analog value from the amount of pressure the driver exerts on the accelerator pedal.
▲Travel in a straight line ▲Right turn: As you steer to
the right, the red bars will
increase in the right direction.
●Acceleration: The stack of bars will increase in the upward direction.
●Brake: The stack of bars will increase in the downward direction.
●Multi-Cluster Digital Signage System with infrared depth sensor
The interactive digital signage system uses a 6K display on multi screens as well as the infrared depth sensor.

This system can be interactively operated using the function of gesture interface and motion capture. Xtion PRO is used for the infrared depth sensor. The signage is operated interactively compared to the previous digital display. We also provide this service and various products such as real time VR simulation using the multi cluster system and UC-win/Road, CG rendering using the high-performance computer etc.

▲6K Digital Signage AirDriving
▲AirDriving interface

スパコンクラウド(TM) New Solution Service "High-performance computing on cloud service"

Service of large-scaled analysis, simulation, CG rendering with the advanced calculation feature of high performance computing

    UC-win/Road CG movie service

High-definition movie files generated by POV-Ray is a feature of FORUM8' "High-performance computing on cloud services® CG movie service". The high-definition movie file can be provided by use of a supercomputer. Since the movie files are generated by POV-Ray, their script files can be edited using an editor etc. after the movie files are exported to UC-win/Road.
●UC-win/Road for Robot arm
Robot arms in virtual space and in real space move in conjunction with each other.
●Lily Car
Autonomous car system via a scale model robotic car linked with VR

The Lily Car is a scale model robotic car, which purpose is to emulate on a small scale the behavior of actual cars and help the development of robotic cars.
The cars run autonomously on a test course, with several predefined paths. At any time, the user can switch the control mode between the manual or autonomous mode. The PC control interface connects to the Aurelo system to get the position and orientation of each car and sends the proper commands to the cars to make them follow the selected path.

System configration of Lily Car
- Chassis of a 1/10 RC car  - Driving motor  - Steering motor
- Infrared distance sensors for collision detection
- An AR marker for the car tracking
- A wireless module to allow communication and control from a remote PC
- A main controller to manage the whole system

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●MR : Mixed Reality     ●AR : Augmented Reality

Shibuya cloud model and interactive device

Development of Linking System for VR and Interactive Devices

Mr. Taro Narahara
(Graduate School in Harvard University, USA)

Mr. Narahara mentioned a project in which he introduced actions captured from real people into motions of figures, and represented more realistic figures on UC-win/Road.
In addition, he explained the mechanism that enabled real-time interaction by linking simulation and UC-win/Road on a real time basis through joint development of plug-ins with FORUM8.
IVR exhibition 2010 The presentation in the 3rd International
VR Symposium

  3D Stereo System    Naked eye 3D Stereo System
An example of system configuration    
Glassess 3-dimensional image. Composition of a diorama and 3-dimensional image is displayed.

What is 3D-B-Vision?
The 3D-B-Vision is a Mixed Reality, or more specifically, an Augmented Reality (AR) hardware system. AR is becoming more popular because of its function in projecting digital information over the real (physical) world. And with 3D-B-Vision, there is the added benefit of being able to project the digital information in the form of 3D-Stereoscopic CGI. The information can be displayed over architectural models or other physical objects.This glassless system is achieved by the use of two small projectors, placed eye-distance apart (for the 3D stereo capabilities). The participant looks through a transparent view window towards the physical object, and with the use of an overhead silver screen and lens filters, the 3D stereo image can be seen along with the physical setup. With UC-win/Road version 4, real-time simulation information can be projected. UC-win/Road 4 will include a 3D Stereo plug-in that can take full advantage of the capabilities of 3D-B-Vision. Cars, Pedestrians, and other moving elements can be shown acting together for an effective presentation with the 3D-B-Vision's stereoscopic projection.
Normal view via 3D stereo

- With UC-win/Road, real-time simulation information can be used with 3D Stereo.
- Does not require polarized glasses. Depending on physical model size, many can be used as 'kiosks' with varying information strong visual impact with moving data.

Developed by: Ishikawa Kougaku Zoukei Laboratory Co.,Ltd.  (http://www.holoart.co.jp/)

 UC-win/Road Eye tracking system New
Wearable device that measures information of humans line of sight and acquire its data.
Possible to connect to the drive simulation in VR space of UC-win/Road.

* Separate customization is required.

Eye Tracking Glasses Option
Eye tracking glasses that can "visualize" humans line of sight

Sampling rate 60Hz or 30Hz
Calibration 0, 1, 3 points
Recording microphone Yes
Scene camera (definition) 1280x960p @24 fps
960x720p @30 fps
Recording angle of the scene camera Horizontal: 80 degree
Vertical: 60 degree
recording time
(PC) 2 hours
(Galaxy) 2 hours
(PC) 18 hours
(Galaxy) 20 hours
Weight (Glasses main unit) 47g
Weight (Galaxy) 176g
Size (Glasses main unit) 135 x 69 x 23 mm
Precision of regard 0.5 degree
Contents construction
- 60Hz binocular Eye Tracking Glasses with HD scene camera
- Snap on frame for ETG (3D)
- Row dataful access SDK
- Recording software Recording iView license
- VRPN Server

Eye Tracking HMD based on HTC Vive Option
Made by SMI and based on HTC Vive. Line of sight information is attached to the high-performance model of 250 Hz.

  Eye tracking
Tracking 250Hz (Both eyes)
Tracking range Full visual field
(110 degree)
Precision of regard 0.2 degree
Calibration 1, 3, 5 point
Measuring data of
Interpupillary distance (IPD)
Point of regard on display (left, right, both eyes), Standard point of regard, gaze tracking

Hardware Plug and play connection of HTC Vive headset / Unecessary to adjust before connection / USB
Head unit Eye tracking
Module part: 55g

Operation device
System requirement PC with HTC Vive activated
OS Windows10 64bit
Contents construction
- HTC Vive main unit / attachment
- Binocular Eye Tracking at 250 Hz (Embedded module)
- Row data full access SDK
- Plug-in for Unity, WorldViz Vizard, Unreal Engine
- Recording software iView license
- VRPN Server

* The specification above may be altered without notification for improvement.
Developed by SMI https://www.smivision.com/

  HMD System Head Mounted Display System
3D image output by Oculus Rift  With extremely wide view angle. Head tracking by the internal sensor.

■What is Oculus Rift?
A Head Mounted Display (HMD) developed and provided by Oculus VR in the US at lower price than existing HMD. Head tracking by the internal sensor and 3D image output of wide view angle are available.

Oculus Rift has an overwhelming wide field of view as a HMD. This is because that the fish-eye model screen shows wearers the flat liquid crystal display as if he/she is looking at a semi-hemisphere projector screen in front of him/her. Combination with stereoscopic view due to the difference of view between right and left improves the immersion feeling into the VR space. In addition, existing HMDs display normal images owing to spending much cost to the optical system in order to reduce the lens distortion to the minimum, whereas the Oculus Rift renders source images so that wearers can see good images when seeing through the distorted lens.
Oculus Rift DK2 Stereo view 

UC-win/Road Oculus Plugin
Oculus Rift Plug-in creates a stereoscopic 3D image with lens barrel distortion and tracks the camera view within UC-win/Road in line with the user's head movement using the sensor data.

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UC-win/Road Physical model VR system

    Simulation / presentation system in combination with physical model and VR
"UC-win/Road Physical Model and VR System" was developed based on the idea and cooperation of Associate Professor Tomohiro Fukuda of Osaka University, a member of W16. Thanks to the technology of providing a combined operation environment of physical model and VR system, it is a new type simulation/presentation tool combing the features of both environments. The system allows you to present information effectively and efficiently to the people concerned with different background and varying knowledge levels.
UC-win/Road Physical Model and VR System (Up&Coming '11 Early Spring Issue)
Technical Support : Associate Professor Tomohiro Fukuda,
Graduate School of Engineering, Osaka Univeristy

Tool for examination with advantages of both physical and VR model
Advantage of VR : VR is highly flexible and expressive, and allows various considerations such as reproduction of traffic flow or changed weather conditions, which is impossible through a physical model.
Advantage of physical model : Physical model is more intuitive way to understand the overview of planning including the distance and size. Physical model allows various people to examine from the arbitrary viewpoints at the same time, understanding the whole city model simultaneously and touching the model directly.

Deciding the viewpoint under consideration in a physical model and displaying it in a VR model
The planning can be studied by easy and intuitive operation in comparison with VR only. In "UC-win/Road Physical Model and VR System", you can move in the VR space and make changes in the view direction by indicating the view points to examine with laser pointer on the model. The system consists of model, web camera, laser pointer, VR software "UC-win/Road", and display unit to view the VR display space. As a whole, the system consists of two functions: detecting laser pointer operation, passing detected information to UC-win/Road and representing it in VR space.

Physical model VR system "Nakameguro Safety and Security Map" exhibited in the Showroom
The physical model VR system of "Nakameguro Safety and Security map" is exhibited in the showroom of FORUM8 Tokyo head office. Please come and visit us.

Proposal and quotation of system
FORUM8 will offer the proposal and quotation of "UC-win/Road support system" based on the requirements of each customer. With UC-win/Road Support system, 3D VR simulation data can be created based on their needs. The created VR data can be modeled by exporting VR data to the physical model using 3D printer in a short time with "3D physical model service" so that the physical modeled VR system can be effectively structured. Since the created data can be produced as a 3D physical model by "3D modeling service", customers can create Physical Model and VR System effectively.

  Quotation example: "Nakameguro Safety and Security Map" Physical model VR system
The proposal system with the physical model in Nakameguro where FORUM8 is located. The maintenance condition of infrastructure in the basement and the inside space of building can be checked as "Area safety and security map" where the physical model and VR are integrated, and it can be used for the consensus formation in the city re-development project.

VR data creation : About 3,200,000 Yen
3D physical model creation : About 3,800,000 Yen

* Including the cost of ARToolKit license, Web camera, laser pointer, desktop computer, 42inch display, UC-win/Road Ver.5 Advanced x1 license, customization charge of UC-win/Road, and technical fee

    Total 12,900,000 Yen
Click the image for a larger picture.
"Nakameguro safety
and security map"
Overview of VR model
The area in front of
Nakameguro station
Meguro Ginza
Shopping Avenue
Click the image for a larger picture.
System configuration
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3D Projection Mapping

  The practice of projection an image on a physical structure using 3DVR technology and contents
FORUM8 offers the state-of-the-art spatial visualization technology that uses 3DVR data and image, namely the "3D Projection Mapping".

Projection mapping on Kintai-kyo bridge "Space-time bridge" (2015.5.30) 
[YouTube URL] http://youtu.be/kJ3rKsV3iQ0
Projection mapping at Shibaura
Institute of Technology (2015.09.10)
VR data to check image of projection mapping

  Projection solution that uses VR

By running a projection simulation via UC-win/Road and 3D Engineering Service, image can be confirmed by either lookign at the VR model or by exporting the model to a physical miniature model prior to the actual event.
The solution is an ideal tool for verification of contents, discussion with stakeholders, explanation and advertising to the customer, and of course advertisements before and after the projection event.

  An example of model projection plan

  An example of a plan
  • Location : A relatively dark place outdoor and relatively easy to install and do projection mapping without affect traffic.
  • Target structure : A tower shaped building with simple geometry
  • Building size : W10m x D6m x H20m
  • Building's material : Bricks (brown / opaque) 
  • Number of location from which image shall be projected : 2 at most.
  • Projection distance : approx. 15m (A:near) approx. 40m (B:far)

Image of 10,000/20,000 lumen Projection plan via projector
10,000lumen has less brightness and area compared to 20,000 lumen. 20,000 lumen is usually recommended.
2 projectors used

List of model projection plans (2D, 3D contents)
*Cost of sound effects : The cost of devices that generate sound effects and the contents of sound effects, a total of approximately US$10,000 is included.
*Includes 3D animation content and sound effects
Equipments 1 projector 2 projectors
Projector projecting a 10,000 lumen image US$ 65,000 US$ 100,000
Projector projecting a 20,000 lumen image US$ 75,000 US$ 90,000
  • Work is approx. 3 min. long and includes image and sound effects (user defined, MA)
  • Rental period of device generating image and sound effect : 3 days (1 day for preparation, 2 days at the event)
  • Includes onsite testing and progress management
  • Operator and image / sound effect engineer available
  • Transport / travel / accommodation fee required for areas other than the Kanto region (Tokyo and the surrounding prefectures)
  • Cost of stand and crane rental not included.

 Projection Mapping Table
- A stereoscopic display device exceeding a hologram and enhancing mapping around a 3D model. <Press release issued on March 30, 2016 (Japanese)>
- Projection mapping table <Up&Coming No.108 '15 New Year issue (Japanese)>

Design simulation system by all around mapping using UC-win/Road and a 3D model
Ex: Projection of grid texture and real car texture
画像をクリックすると大きな画像が表示されます。 画像をクリックすると大きな画像が表示されます。 画像をクリックすると大きな画像が表示されます。
画像をクリックすると大きな画像が表示されます。 画像をクリックすると大きな画像が表示されます。
Grid texture Real car texture
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IM & VR  
Integrated Solution via BIM/CIM&VR

BIM / CIM is a model that integrates various information in building and civil engineering, and a method of creating, managing and utilizing such information. It is capable of designing and representing various information within the entire life cycle of a building including basic and detailed drawing, rendering image, presentation image, bill of quantities, etc.
As for VR and UC-win/Road, we offer "IM & VR solution" in cooperation with simulations such as landscape, sunshine, traffic, wind, noise, immersion / tsunami, evacuation, energy analysis, and construction plan in front loading (consensus formation and planning).

Surveying Solution

   Integrated solutions that involve GIS / 3D Laser scanning / 3D Survey &
  Civil Engineering CAD
We offer integrated surveying solutions such as point cloud measurement by 3D laser scanner and VR modeling of point cloud data via UC-win/Road; data exchange between 3D survey CAD and civil infrastructure design CAD, and VR system; and building a system that links GIS to VR technology.

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