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UC-win Series Simulation
UC-win/Road Advanced
UC-win/Road Standard
UC-win/Road Ver.10 Ultimate US$18,000
UC-win/Road Ver.10 Driving Sim US$12,800
UC-win/Road Ver.10 Advanced US$9,700
UC-win/Road Ver.10 Standard US$6,300
  UC-win/Road Ver.10 Multi User Client Ver. US$1,180
UC-win/Road Ver.10 Presentation Version US$660
  UC-win/Road Ver.10 Cluster Client Ver. US$660
  UC-win/Road Ver.10 Free Viewer Version Free of charge
Plug-in Option
Platforms: Windows Vista/7/8
UC-win/Road Support System
UC-win/Road Support System
UC-win/Road Trial Version
UC-win/Road for Civil 3D
UC-win/Road Web Viewer
UC-win/Road Web Viewer
UC-win/Road Drive Simulator
UC-win/Road Drive Simulator
UC-win/Road Trial Version
UC-win/Road Trial Version
Products Catalogue
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Manual (PDF)
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Program Overview
UC-win/Road won the 2002 Software Product of the Year
(Ministry of Economy, Trade and Industry).
It is advanced software that enables the creation of large scale 3D spaces
for all sorts of projects by simple PC operations and with
which you can give a variety of presentations in real-time.

3D VR data creation by simple operations is available. Practical data features include our standard database, a Web/Road Database and a LandXML data exchange function. It is equipped with an excellent VR creation / editing function for everything from road alignments, cross sections and terrain processing to traffic setup, model setup / processing, etc. Large-scale 3D spaces can be made by simple procedures in a surprisingly short time.

Visual option tools supporting several VR displays and presentation functions support the real-time presentation of landscape studies, design deliberations, project descriptions, etc. It has been utilized as a tool for building wide consensus for public works and developments by private constructors in general, as well as for road planning and design.

It assists engineering design, development and research whilst also supporting advanced simulation by sunshine simulation, traffic flow simulation, manual drive simulation, etc., in addition to drive simulation.

Click the image for a larger picture.

  ●Standard / CAD Data Utilization
A 50m topographic mesh (of New Zealand and Japan) and 2500 spatial infrastructure data are included. Other useful features include a custom terrain feature, a world geographic coordinate system conversion feature, DXF-XML conversion as well as a 3D and 2D terrain editing feature.

  • - Geographical Survey Institute Authorization (2000, #173): 50m mesh elevation (nationwide) / 2500 spatial infrastructure data (Tokyo / Osaka)
    - World geographic coordinate system conversion tool authorization: (#603, Planning and Coordination Division of the Geographical Survey Institute) )

Efficient VR data creation assistance through the use of standard models/textures and an extensive download DB

  • In addition to the standard data including 3D models and textures, extensive downloads are available directly from the UC-win/RoadDB on the Internet. Useful editing and movement tools are available, allowing scaling up and down, movement, rotation, inclination and arrangement of models. Action setting offers generation and motion control of moving models.
  ●Easy creation of a complicated road structure is available with high definition.
All sorts of lines such as roads, rivers, lakes or flight paths can be set up with parameters or free hand drawing and roads, tunnels, bridges, rivers or walking routes can be automatically created.

  • Tunnel and bridge sections are set by the definition of a horizontal road alignment (clothoid and spline supported) and a vertical alignment.
  ●Real-Time Display of Large Scale Spaces
It's possible to create data from the size of a dice to a 20 kilometer road structure in the same space. Maximum size is 8000 cubic kilometers.
Smooth dynamic display is supported by performance settings and 3D trees compatible with dynamic LOD.



Various displays with the Visual Options Tool. Traffic simulation of road hazards is also available.

  • Control of time, weather and light is available in real time. With the artificial light function, expression of day and night, and shadow is also available.
    Traffic flow generation, based on traffic volume, car profiles and traffic lights, and road hazards, from disasters and accidents, can be simulated.
Click the image for a larger picture.

Real-time VR operation by simple operations.
Helps presenters with Before/After, scripting and manual driving.


  • It supports several driving modes (speed of car, lane changing, height of viewpoint, viewpoint switching in 8 directions) and dynamic movement of viewpoint (from other cars, up and down, turn head). Automatic flight and walk-through are available with the flight path setting (editing in the 3D display is supported). More advanced simulation can be performed with manual driving and support for a 3D cockpit and multi-monitors.
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UC-win/Road TOPICS


Awards







Won the Special award of the 8th CSAJ Alliance Award!
Awarded product:UC-win/Road for SaaS(Current name :VR-Cloud(TM))
This award is organized by Computer Software Association of Japan.
The judgement is performed based on the actual achievement and potential of affiliation,
the number of business, future possibilities, marketability, and technology.
http://www.csaj.jp/
Awarded with "Outstanding Technology Award"
at the Construction Technology Expo, Kinki, 2003!
SOFTWARE PRODUCT OF THE YEAR! Awarded in "Social/life category / public category"!
This award system rewards outstanding software products sold during
the year under the sponsorship of the Ministry of Economy, Trade and Industry.
http://www.softic.or.jp

Related Information

Launched "OpenMicroSim.org", XML scheme open site for UC-win/Road Open Micro Simulation Player


VIDEO by UC-win/Road has been adopted in the VIDEO class, IEEE Virtual Reality 2009. New!
UC-win/Road 3D VR Contest Review VIDEO by Reid Baker of FORUM8 (mov format 1,034,232KB)http://www.forum8.co.jp/ENGLISH/uc-win/Road-cluster-e.htm
* QuickTime of Apple Inc. is required to watch the movie, >>Free QuickTime Download


Assembly Operation DocumentNew!


UC-win/Road Conference
New Product Introduction

Topics

Video Gallery / Contest
 - Video Gallery of Examples of Practical Use of UC-win/Road

Keynote Speech / Presentation Papers

Contest / Seminar Applications Wanted !

UC-win/Road New Features
   UC-win/Road Ver.10.00.00 (Schedueld to be released in June 2014)NEW
ライン

    UC-win/Road DWG Tool

  • This is a function that imports "Road section" and "3D model" from DWG data, and exports UC-win/Road 3D environment.
    While the "Road section" is being imported to UC-win/Road, X and Y coordinates from a CAD file comprised of "Line segments", "Polylines", and "Objects (excluding curves)" are loaded, and these are saved as sections.
    And while the "3D model" is being imported to UC-win/Road, surfaces are loaded from a CAD file comprised of "3D surfaces (faces)", "Regions", "Solids", "Meshes", "Surfaces", and "Objects (excluding curves)", and saved as models. Furthermore, a CAD file comprised of multiple "Layers" is loaded as an "Instance", and positioned within the 3D environment.
    While the UC-win/Road 3D environment is being exported, it is categorized into road, terrain, or layer, and then exported. Exact colors as seen in UC-win/Road can also be assigned to the exported model.
 
DWG Export window
 
Export UC-win/Road model
(Left: UC-win/Road, Right:DWG Viewer Software


  Railway Simulation

  • The function of visualizing trains and railways originated from the function related to automobiles. In this new version, a feature peculiar to railway track has been added, allowing trains traveling along a track in any particular condition to be visualized. The following features were developed for this release.

    Implementation of the centerline for railway surveying and centerline of structure for construction surveying.
    • "Centerline for railway surveying", "Centerline of a structure" and "Center of track", can each be managed separately.

    Ability to define mileage chart
    • Mileage of a railway can be defined as the "Distance along the centerline for railway surveying".

    Transition curves and vertical curves
    • Railway curves such as "Circular curve" can be used as vertical curve, and "Cubic parabola" and "Sine half wave length curve" can be used as transition curve

    Horizontal curve can now be drawn with an offset
    • Based on the curve drawn using IP point, curves can now be drawn with an offset.

    Expression of cant of a railway track
    • Cant of a railway track is calculated automatically based on the train velocity, and reflected on the road section.

    Expression of railroad switch
    • By drawing the centerline of the track, and by inputting the radius of a curve incidental to a turnout, a railroad switch can be created.

    Visualization of moving train
    • Any train model can be made to travel along the created railway track. The following are few of the many ways you do by taking advantage of the new railway simulation feature: Allow multiple trains to run simultaneously, allow trains to travel over multiple tracks, switch camera view from an over head view of the train to the driver's perspective.


    Build elevated railroad
  • and allow trains to run over it.

  Crowd movement simulation

  • Crowd movement function has been improved significantly, enabling crowd simulation more real than ever before. The following are features that have been improved.

  • Addition of start point and end point
    • Start point and end point of a pedestrian's journey can now be defined, allowing simulation to be controlled even more precisely, and hence this feature is handy when analyzing crowd movement under various conditions.

    Addition of new types of pathway and link
    • Mileage of a railway can be defined as the "Distance along the centerline for railway surveying".

    Transition curves and vertical curves
    • New types of pathway (train station, stairs, escalator) and link (elevator, waiting room) can now be taken into account, enabling you to build a more sophisticated simulation environment. Pedestrian movement changes naturally under different circumstances.

    Improvement of pathway search algorithm
    • With the improved artificial intelligence, pedestrians will choose the shortest pathway to their destination.

    Pedestrian profile
    • You can now assign action attributes to each pedestrian such as the average walking speed and whether to take the stairs or not. This is especially useful when assigning attributes to a group of different types of people which may include adults, children, and people using a wheelchair.

    Pedestrian flux/density can now be logged in real-time.
    • Pedestrian flux/density at a particular location are measured, logged, and saved so that you can use the information for data analysis.

Edit pedestrian profile


  Rhino Plug-in

  • Rhino Plug-in is a plug-in designed to display 3D models built by Rhinoceros® (which is developed by Robert McNeel & Associates) within the 3D environment of UC-win/Road. Data are transferred back-and-forth between UC-win/Road (server) and Rhinoceros® (client) via a3s, data transmission technology developed by FORUM8, so that 3D model from Rhinoceros® in the stage of editing can be reflected in UC-win/Road. Furthermore, because models can be edited even when they're positioned within the 3D environment, the efficiency of simulation improves dramatically.

    Assign drawing style
    Correct the position of the buildig

    With the combination of VR-Cloud® , Rhinoceros® model can be browsed by VR-Cloud® user. This way, the effectiveness of consensus building or the quality of simulation can be expected to improve. You can expect the technology to go beyond the concept of simultaneous use; the implementation of an ability to transfer between VR-CloudR client and RhinocerosR via a3S is also within our scope of future development.

  Head Tracking Function

  • The head tracking function is a plug-in used for receiving a driver's eye position information while he/she is driving in real-time from sensors such as Kinect, and sending that information to UC-win/Road itself. View from the driver's seat and view in rear-view mirror and side mirrors change according to the driver's eye position.
    Coordinate values from the sensor can be received via UDP or API.

    View in side mirror changes
    System structure

  Oculus Rift Plug-in

  • The Oculus Rift is a next-generation Head Mounted Display designed for immersive gaming with built-in sensor that uses custom tracking technology to provide its users an ultra-low latency 360 degrees head tracking and Ultra Wide Field of View 3D stereoscopic image at an affordable price. Oculus Rift Plug-in creates a stereoscopic 3D image with lens barrel distortion and tracks the camera view within UC-win/Road in line with the user's head movement using the sensor data. This way, a sense of immersion into the 3D environment is further improved, and thus a higher quality driving simulation is feasible.




    Oculus Rift (above) and 2 screens
  • presenting stereoscopic image

*Oculus Rift is a product of Oculus VR® (http://www.oculusvr.com/)

  Driver Training Plug-in

  • The Driver Training Plug-in is a system that assesses driver's driving skill. The driver is assessed for correct operating procedure and driving skill, against criteria that include maintaining certain speed and an ideal route, manueovring skills, collision risk control, and steering and pedal control. You can assign scoring criteria and also store assessment results for each driver, which assists in pinpointing areas for improvement.

    Additional criteria such as lane changing skills, and how well you stop or obey traffic rules will be available to be used against assessment in the near future.

  Stratification Based Hierarchical Clustering

  • The multi-user function allows 1 PC to present images on multiple screens. The technology has been enhanced to incorporate the cluster function that allows each PC within a computer cluster to present an image on 1 screen to keep FPS of a simulator high.
    A list of computers are organized in a tree structure allowing you to manage them and change their settings intuitively. It is recommended that you make the master PC or PC client in which you can control at will the display only client. You can assign a specific role to any PC by dragging-and-dropping it to the correct location within the hierarchy.

    Image of Cluster

  New version history
Ver.9 Ver.9.00.00 (2012/05/15) 
Ver.8 Ver.8.00.00 (2012/05/15) 
Ver.7 Ver.7.01.00 (2012/05/15)    Ver.7.00.00 (2012/04/12)
Ver.6 Ver.6.01.00 (2012/03/08)    Ver.6.00.02 (2011/12/14)
Ver.5 Ver.5.00.00 (2010/09/21)    Ver.5.00.03 (2011/01/26)     Ver.5.00.05 (2011/07/05)
Ver.5.02.00 (2011/06/09)    Ver.5.02.04 (2011/12/14)
Ver.4 Ver.4.00.03 (2010/04/08)    Ver.4.00.01 (2009/12/09)
Ver.3 Ver.3.04.13 (2009/10/28)    Ver.3.04.11 (2009/09/02)    Ver.3.04.09 (2009/08/04)
Ver.3.04.07 (2009/06/26)   Ver.3.04.06 (2009/05/19)  Ver.3.04.05 (2009/04/10)
Ver.3.04.03 (2008/12/26)    Ver.3.04.00 (2008/09/24)     Ver.3.03.00 (2007/07/09)
Ver.3.02.11 (2006/11/24)    Ver.3.02.00 (2006/09/07)     Ver.3.01.00 (2005/12/22)
Ver.3.00.00 (2005/05/17)
Ver.2 Ver.2.01.00 (2004/09/09)     Ver.2.00.00 (2004/06/03)
Ver.1 Ver.1.06.00 (2003/09/03)  Ver.1.05.00 (2003/06/11)

UC-win/Road Main features

Plan&Design    Traffic Simulation
Driving Simulation/Vehicle Research and Development    Interface


Plan&Design

Digital map of geospatial information authority of Japan
  • 50m mesh (elevation)(Approved number: 2000, #173), Format of 5m mesh (elevation)

Geographical features of the world
  • The geographical features are enhanced.
  • Using the "CGIAR-CSI SRTM 90m Database" for all parts of the world, geographical features of China and Australia are installed in UC-win/Road.
  • SRTM(90m mesh), ASTER(30m mesh)
  • BlueMarbleNextGeneration(500m mesh)(Support the topography of the seabed)
  • Highly accurate terrain can be created whilst specifying its resolution.
  • The large terrain exceeding 100km in area can now be generated.
Seafloor topography

Road-Terrain matching process
  • Deal with terrain matching processing in addition to cutting and banking by road generation. Click the image for a larger picture.
     

Street map and World File format are now supported.
  • It is now possible to import the Street Map and World File (coordinate information file) to automatically set the coordinate of each.

Vertical curve of railroad
  • Simple circular curve (arc) has been applied in conjunction with the vertical curve (parabola) of a road.

River, road cross section
  • Planar and longitudinal alignment is now possible.
Transparency of cross sections
  • Transparency rates of parts are selectable in the cross
    section editor. Transparency of transparent panels and translucency of a sound insulation wall or balustrade can be expressed easily.

Improved cuttings and banks and rounding of a small stage
  • We have improved the setting method of cuttings and banks. It allows the setting of width, angle of slope and textures for each stage of the right side and the left side. The rounding can be set for the berm.

Generating forests
  • This feature allows the establishment of up to
    three types of tree model (per session) and automatic generation of between several hundred and several thousand trees at predefined locations. Collective deletion is also available.

Enhanced intersection function
  • More intersection types including rotary and L type are now available for generation. Complicated flat crossing and road signs are supported through 3DS output editing. The improvement realizing for vehicles to run on the model at intersection was added.

Intersection function
  • The function to generate road surface texture semi-automatically. It reduces the work load of texture generation work.

Tool for editing building
  • Users can create 3D building models in any shape they wish whether it is square, circle, free form, or a combination. It shows the front-back, right-left, height and size and texture of surface for both day and night.

3D text
  • Generation and arrangement of 3D text on 3D space are available.

Video wall and video player
  • Animation video display including cylindrical screen can be reproduced as 3D object.

Improvement of fire and smoke visualization
  • With this function, you can present various phenomena including fire, bonfires, stream from hot springs and smoke from chimneys. The visualization and movement of smoke and fire inside tunnels is significantly improved.
    Click the image for a larger picture. Click the image for a larger picture.

Parametric 3D modeling  NEW
  • Sing, stairway, escalator, fence by parametric input can be generated. In case of stairway, the width, height, number of bars and texture can be assigned.

    List of model panel
    general model / vehicle / cab / 3D cockpit / road structure / flags / terrain texture / video wall / buildings / rail trailers / traffics / ignals / characters trees / fire and smoke / 3D strings

FBX 3D model
  • FBX file used for various kinds of models which have high accuracy is now supported. It supports the animation function using bone and allows to set the degree of transparency information and lighting effect and even to import Collada file including SketchUp etc.

LOD (Level Of Detail) function
  • LOD(Level Of Detail)Function is be used in the display of the MD3 Character、3D Model、FBX Scene

Traffic Simulation

Traffic Simulation function  
  • Packetization of vehicle
  • Setting probability of each route group
  • Motion control point in the event transition
  • Setting the number of stranded vehicles
  • Scenario within an intersection
  • Save traffic conditions (Control scenarios/scripts/contexts using traffic snapshot function)
  • Improvement of scenario function Vehicle speed, lane(s), speed limit can be dynamically assigned
  • Various commands against leading vehicle (can be applied to traffic flow, vehicle within a scenario played by Micro Simulation Player)

Signal control / Traffic simulation with road Hazards
  • Traffic simulations based on vehicle performance are supported. It is compatible with various traffic rules, signal control and traffic lane control, and car lights and signal expression
    in traffic simulation are available.
Traffic Rules setting
  • Traffic rules for Japan, New Zealand, China and Korea are loaded by default and moreover new rules can be added freely.

Off-Road function
  • Users can drive vehicles around the 3D VR space using a steering wheel, a game controller or the keyboard in UC -win/Road.

Traffic connector
  • The virtual type which connects between moving nodes can be defined and the traffic movement can be set from edit window of plan view or main menu.

Vehicle configuration/waypoints
  • Configuration of driving routes, starting positions, running behind other vehicles (e.g. trains), sound configuration and railroad crossings, by setting action control points, is available.

Display revolving wheels, steering angle
  • With vehicle plug-in, displaying revolving wheels and the steering angle is possible by defining the front and rear wheels.

VISSIM
  • Visualization of traffic analysis reading the result of traffic analysis of VISSIM.

Interaction function
  • The interference check on the traffic flow and self-vehicle course generated from various
    traffic analysis softwares, such as VISSIM and S-PARAMICS.(within less than 200m)

Navigation

  • Dividing movement mode and simple viewpoint operation clearly, support the viewpoint operation in a movement mode.
    Movement mode Possible viewpoint operation
    Free movement rotation, moving back and forth horizontal and vertical movement, free flight, satellite movement, jump
    Running, Flight, Driving rotation, rotation on an axis of object, satellite movement
    Walking rotation, jump
    Chasing rotation centering around object, satellite movement

Special weather effect and illumination
  • The function of rain and snow expression is lifelike. Fog, thunder, wiper(Can be operated with the axis of the upper surface of the windshield) and water splashing can specify the execution area.
    road surface water puddle rain ripple
    road mirage water splashing thunder
    windshield wiper (rain) windshield wiper (snow) wiper
    (Bus/Heavy-duty truck)

Walking simulation
  • Speed alteration while walking is available. Walking operation with mouse was added.

Movement of walking crowd
  • It's the function which the user can set an area of the 3D environment within which the pedestrians can walk.
    Crash avoidance Pathway setting

Artificial light/Shading
  • A simulated lighting feature is offered by alternating textures for day and night. It will turn to night texture automatically in tunnel.

Lighting function
  • The spot light and head light gunction allows the simulation of night time and lighting. For instance, you can use it for a signal lamp a window lamp in a building or the light of a ehicle.

Headlight
  • Can be set individually for each vehicle. The range and shape forming an area of exposure to right and left headlight of has been optimized, hence it can now be visualized in a much more realistic manner.The ability to switch from low beam to high beam and vice versa. Visualization of light rays from fog lamp, reverse light, and the lights of special vehicles such as heavy-duty vehicles.
Tunnel lighting function
  • Setting the color and strength of tunnel lighting is available. The effect is applied to the traffic vehicle going into tunnel and an adjunct of road.
Context (Environmental conservation)
  • The function which can save various environmental setting in one context and are able to execute context in one click.

3D stereo display
  • Passive method which outputs the image to multiple screens with parallax, and Active method which outputs to one screen from side to side using Quadro video tip, produced by NVIDIA are supported. Wide-screen can be available. Click the image for a larger picture.
    Left-eye
    Right-eye

Sky dome function
  • The Sky dome function is where the sky can be rendered inside of the 3D environment. It is now possible to map various textures on it.

Driving Simulation / Vehicle Research and Development

Manual driving
  • Support for manual driving as well as traffic flow based on vehicle performance by vehicle type.

Vehicle cockpit setting  
  • Side mirrors, the rear-view mirror (rear view) and car navigation system (display any view) can be displayed in real time. The cockpit of a large truck and heavy vehicles etc. can be set to the mirrors as many specified parts as you want. View point and view angle of rearview mirror can be adjusted. New mirror can be added.

    Setting of mirror A number of mirrors
    can be set
    Steering rotation
Force feedback
  • Automatic vibration deriving from road material and road shape and constant vibration within the area is transferred to the controller.
    Oscillation region

Constitution of vehicle movement model
  • The expression of more realistic movement is now available by implementing model of overall.
    vehicle movements, engine and each transmission from engine to wheel.
Road attribute
  • Setting the difference of friction coefficient on road surface in every texture is available.
    High grip road surface Slippery road surfaces
    (Snow-covered road)

Function linkage with CarSim
  • Version 8 is applied to the vehicle movement simulation using the set value of road friction coefficient μ.

Edge blending  NEW
  • When projecting via several projectors, the screen on the edges between the projectors can be smoothly displayed. Pitch angle of the projector is also supported.

Audio system
  • By employing OpenAL, a variety of surrounding sound, the car's sound (sound of engine tire,
    wind, tunnel reflection sound) are supported. Lowpass filter is supported.

    - Squeal sound (slip sound) and sound reproduction of 4 different wheels are supported.

Driving simulation function  
  • As vehicle dynamics model that accurately calculates vehicle's physics is included in UC-win/Road, it is possible to perform calculation taking into account the engine, transmission, vehicle weight and center of gravity, tire's frictional coefficient.
    • ABS (Anti-lock Braking System) is now supported.
    • Dashboard can be displayed.
    • Significant improvement in that the characteristic of torque converter, which tranfers rotating power from an engine to the transmission, are modeled very precisely in car with an automatic transmission.
    • The concept of half clutch control has been added.

ACC/Automatic driving function NEW
  • ACC function and self driving function in driving simulation are added. It can switch the manual driving and automatic driving. It also allows to recognize the traffic signals and limited speed  

Trailer running function  NEW
  • Cab model and trailer model are set separately, and they are controlled as different models are connected.

Interface

Video card manufactured by ATI and NVIDIA has been supported.

Full screen, simulatin panel
  • Displaying full screen is possible, without showing the menu and tool bars. Simulation which can customize its panel position and command.

2D horizontal plane view

Unicode
  • Standard version is available overseas. Chinese limited version corresponds with Chinese language interfaces and traffic rules. It is compatible with user interface (Japanese/English (NZ)/Korean/ French).All languages are available in spite of OS language.

Operation via game controller and keyboard is now supported.


3D Navigation (3D mouse)

  • 3D mouse, like "Space Navigator"
Page Top Page Top

History
History

■:Software  ■:Option
Upgrade History
UC-win/Road improvements over time. 

2000.05
1.00.00 Release

2000.07
1.01.02 Switching from Japanese to English / lane changing.

2000.12
1.01.12
Editing function for elevation points.

2001.06
1.02.00
Shadow, rain, snow, wind, Level crossings, Custom terrain handling, XML terrain loading, On / off ramps, Flight paths, Satellite camera view, Locating models along a road, Street map extension, Driving on the right side of the road.

2002.06
1.03.00
World geographic coordinate system, Movable parts for 3D models, Rivers, Road Marking, Power lines, Flags, Terrain transparency, Before / After, Joystick Control.

2003.06
1.05.00
Data merging, Lakes, Drag movement of models, Measurement between models,
3D Tree Editing, Creating AVI Files. 

2003.09
1.06.00
2D view window, Support for multiple monitors.

2004.06
2.00.00
Traffic generation, Travel route, Lighting effect textures.
Script functions, MD3 characters

2004.09
2.01.00
Forest generation, Wheel base setting,
Pivot setting.

2005.05
3.00.00
Traffic lights plug-in, Road obstacle plug-in, Indicator and brake lights.
Ver.3.00 New features

2005.12
3.01.00
Drive simulation and cockpit, L-shaped intersection /roundabouts, POV-Ray, LandXML.
Ver.3.01 New features

2006.05
3.01.02 UC-win/Road for Civil 3D

2006.09
3.02.00
Support for French and Chinese (Formosan), Vehicle grouping, Vehicle appearance and disappearance, Vehicle queues, NZ terrain data loading, Multi view display, Tracks plug-in.

2006.11
3.02.11
(SP1)
Level of detail LOD, Savable view points, Rear-view mirror, side mirror and car navigation in 3D cockpit, Scale setting for 2D car navigation display, 3D display size setting, Expanded dynamic control points commands,
Expanded script commands.

Ver.3.02(SP1) New features

2007.07
3.03.00
Space Navigator 3D mouse, Support for advanced game controller settings, Improvement of Draft mode, Performance function, shadow expression, Responses to internationalization (UNICODE, traffic rules etc.)
Support for creation of transparent road cross sections


Ver.3.03 New features

2008.08
3.04.00
Advanced building editor, Full-screen view and simulation panel, Driving interaction, scenario creating
Drive simulator plug-in, Shape file plug-in

Ver.3.04 New features

2009.02 ~ 2009.10
3.04.05
-
3.04.13
Expression of fire and smoke
Micro Simulation Player Plug-in, Motion Platform Plug-in, ECO Drive Plug-in, OSCADY PRO Plug-in, xpswmm Plug-in, GIS plug-in


Ver.3.04.09 New Features

Ver.3.04.11 New Features

Ver.3.04.13 New Features

2009.11
4.00.00
lighting function, 3D stereo display, berm rounding, context
World geographical data / traffic connector, plug-in integration


Ver.4.00.01 New Features

Ver.4.00.03 New Features

2010.08
5.00.00
UC-win/Road for SaaS plug-in, Point-cloud plug-in
FBX file, Navigation function, Vehicle moving model, River creation and improved section setting, New sound system, Text model, script, scenario message, Video wall and video player
Drawing performance, Special weather and lighting, Import function of S-PARAMICS vehicle movement log.
Improved user interface, License and protect


Ver.5.00.00 New features

2011.01
5.00.03
It supports Korean, Chinese (Simplified, Traditional)
It supports import to VISSIM of micro simulation player. (VISSIM 5.30ANI file, produced by PTV in Germany)

Ver.5.00.03 New features
Click the image for a larger picture.

2011.05
5.02.00
Improvement of vehicle movement model
Italy version to be available, Tunnel lightning function, Revision of scenario function, Road attribute, Animation of steering handle, VISSIM to be supported, Improvement of getting on and off the vehicle,
Noise analysis function, Replay option
Cluster option

Ver.5.20.00 New features
Click the image for a larger picture. Click the image for a larger picture.

2011.12
6.00.02
EXODUS Plug-in, Replay Plug-in,
Movement of walking crowd, Animation of FBX model, Road DataViewer Plug-in

IFC Plug-in, 12d Model Plug-in,
Improvement of xpswmm Plug-in , Terrain 5m mesh support, Plugin for loading parking model, Improvement of smoke visualization, New weather visualization, Extended driving simulation

 
Ver.6.00.00 New features

2012.12-2013.02
2.00.00
-
2.02.00
VR-CloudR
Android™ client, Improvement of latency, Japanese, English and French, Log output for access and error, Mouse wheel operation, Video encode function
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2012. 03
6.01.00
World file, Fluid analysis plug-in, VTK visualization tool kit, Munsell color space output plug-in, Legion plug-in
Ver.6.01.00 New features

2012. 04-2012.05
7.00.00

7.01.00
Cluster option, 3D model output plug-in, Off road function, Presentation function of xpswmm plug-in, Video card manufactured by ATI has been supported., Sidra plug-in, Sky dome function, Supports horizontal curve of railroad, Road friction coefficient μ by linking with CarSim is supported., AutoCAD Civil 3D 2012
Ver.7.00.00 New features

2012.04-2012.05
3.00.00
-
3.01.00
VR-CloudR
Audio supported, Inline help, JP/CH/KO supported simulation (analysis results for flood and tsunami)

2012.09
4.00.00 VR-CloudR
Home menu , Video play in a script and scenario, Vehicle model selection for driving simulation
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2012.10
8.00.00
Expanded cluster function, Multi media, Improvement of headlight and sound, Tsunami plug-in, Expanded Driving simulation function, Motion control inside an intersection, Log output, FBX 2013, EXODUS, Micro simulation player scenario, Improved Loading parking model plug-in, Terrain creation, Mirror function, Lighting function, Wiper function
Ver.8.00.00 New features
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2012.09
4.01.00
-
4.02.00
VR-CloudR
Photo function , 3D bulletin board fuction with evaluative function for landscape, Conference for several users, Performance improvement by the automatic reset of traffic volume and environment

8.01.03 UC-win/Road Free viewer output plug-in

2013.05
9.00.00 Expanded traffic simulation function, Parametric model,
Driving trailer, FBX models

Cluster system for multi uses' operation,
Expanded Micro Simulation Player

2013.06
5.00.00 VR-CloudR
User interface and home menu have been updated.
VR-CloudR Script Plug-in
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3D・VR Solution
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Data linkage with IFC
The terrain data and design and analysis data such as structures and civil structures designed by BIM CAD are linked with UC-win/Road so that they can be checked in VR space.
UC-win/Road→IFC The example of BuildLiveTokyo 2010
utilizing IFC
Data Link with Road CAD
It is total integration system to allow you to design of civil engineering, such as road/land development, VR simulation, presentation by linking with Design CAD application and UC-win/Road.
UC-win/Road for Civil3D
UC-win/Road can link at object level with Next generation solution "Autodesk Civil3D" which brings a paradigm shift to civil engineering design process.
Click the image for a larger picture.
UC-win/Road Data Exchange Tool for APS-Win
It has necessary function to examine the road alignment (road curve: clothoid curve), railway alignment (sine curve, cubic parabola) and can check designs and calculate coordinates. Moreover results can be output as an alignment diagram.
UC-win/Road for 12d Model
12d allows fast production in a wide variety of projects including mapping, site layout, road, rail and highway design, residential & land developments, and environmental impact studies. Importing data of UC-win/Road to 12d Model allows to calculate soil volume and create the detail drawing.
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UC-win/Road
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12d Model
UC-win/Road OHPASS Plug-in Option  NEW
The optimal highway pass obtained by calculation can immediately be visualized in UC-win/Road thanks to its seamless linkage with OHPASS (Optimal Highway Path Automatic Search System).
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Data link with GIS applications
GIS application base on GIS Shape file import function and UC-win/Road
UC-win/Road for GIS
Satellite photo
terrain road(line)
flight route (line spline)
lake (Polygon)

Data link with UC-1 Design Series (Japanese)
3D bar arrangement simulation
3D Bar Arrangement Simulation

Bar arrangement drawings made by UC-1 series can be imported for 3D bar arrangement simulation
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Data link with road applications
By linking with "OSCADY PRO", traffic light design and "TRACKS", land usage and traffic modeling system, realizes VR simulation
OSCADY PRO
In cooperation with UC-win/ Road, confirmation of analysis result of OSCADY PRO in VR space of 3D is possible.
TRANSYT
Specified format is provided from UC-win/Road. Vehicle position information is linked up with TRANSYT.
Developed by TRL (http://www.trl.co.uk/)
Aimsun
Developed by TSS-Transport Simulation Systems (Spain) (http://www.aimsun.com/)
Public transportation, pedestrians/ vehicles are reproduced by dynamic traffic assignment technique.
VISSIM    PTV (http://www.ptvag.com/)
The micro simulation system VISSIM and UC-win/Road are cooperated in mutual directions.
Road data of VISSIM Result in UC-win/Road
S-PARAMICS    Developed by SIAS (http://www.paramics.co.uk/)
It is possible to visualize the result analyzed by S-PARAMICS.
UC-win/Road for TRACKS
Developed by Gabites Porter (http://www.gabites.co.nz/)
Link with TRACKS by LAND XML file through NEX (road network editing program)
UC-win/Road for Sidra
Developed by SIDRA SOLUTIONS (http://www.sidrasolutions.com/)
Plug-in for VR expressing the intersection designed by SIDRA by UC-win/Road.
Data link with analysis software
By linking with "EXODUS", evacuation analysis and flood analysis "xpswmm" realizes VR simulation
UC-win/Road for EXODUS

Data link of UC-win/Road and "EXODUS", evacuation analysis and "SMARTFIRE", fire analysis allows the viewing of the simulation result in 3D VR space.

UC-win/Road for xpswmm

UC-win/Road for xpswmm (Up&Coming 2009 Fall issue)

Allows 3D view of the result of "xpswmm", flood analysis and inundation analysis
Features:
  • Visualization of the terrain model(importing shape file)
  • Visualization of water level and pipe model
  • Analysis modeling of time-history
  • Large modeling with VR-Studio®
xpswmm UC-win/Road for xpswmm
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Product operation environment
3D data compatible format
  • 3DStudio Object *.3ds
    The Win series products such as UC-win/RC and FRAME (2D) have been made compatible with 3DS model creation one by one.
    Refer to : 3D software list (Japanese)

Product operation environment(required system)
  • OS Windows XP / Vista / 7 / 8 (64 bitOS is recommended.)     
    *XP is supported until April, 2014
    CPU Greater than intel i5/i7 or i7-3770 or the one having the same performance (Greater than CPU clock 3.2GHz or Quad-core)
    Required Memory
    (including OS)
    Greater than 4GB (Greater than 64bitOS+8GB is recommended.)
    Required Disk
    Capacity
    Greater than 8GB(Greater than 10GB is recommended.)
    *The required free space for installment of the product including the terrain data and sample data is described. In addition the free space for saving the downloaded model/texture data from the created landscape data and special data, the recorded AVI file is required to use this product.
    *Greater than 10GB is recommended if considering downloading from RoadDB and the working range for AVI recording.
    Video Card Greater than NVIDIA® GeForce GTX560 Video memory greater than 1GB and OpenGL3.1 (Greater than GeForce GTx670, Quadro 4000, video memory 2GB, OpenGL4)
    Display
    (Image Resolution)
    More than 1024 x 768
    (Greater than 1920 x 1080 is recommended.)
    *Please use the default setting for window design and the font size.
    Remarks Implementing DVD-ROM drive and sound board is recommended.
    *When using driving simulation, it is recommended to use a commercial steering controller which can be connected to PC via USB.
    *When using RoadDB (sample data, download function of sample model), it is required connecting internet.

Benchmark Test Result
"Comparison list of working hours and items"(investigated by FORUM 8) (posted on February 19, 2009)
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FORUM8